Showing posts with label Bunkspeed. Show all posts
Showing posts with label Bunkspeed. Show all posts

Tuesday, January 26, 2010

Bunkspeed HyperMove used in creation of the new Cobra S2 Mens Driver product "360"

 
The 360 View animation on this page http://www.cobragolf.com/drivers/S2MensDriver.aspx is another great example of the kind of production product animation created exclusively in HyperMove.  The animation was rendered to this impressive result using SnapShot render mode reducing production time significantly.



Bunkspeed HyperMove was build to allow designers to easily create this kind on animation in a very short time allowing for more and more of this interactive content to be integrated into impactful websites.

Wednesday, December 2, 2009

Nissan's V2G Concept for LA Autoshow brought to life with Bunkspeed HyperMove

issan Design America's visualization expert James Cronin, brings their 2009 entry into the Los Angeles Autoshow's Design Challenge to life with Bunkspeed's HyperMove. All animation and rendering was completed with HyperMove and post effects were created with After Effects. Click on the images to see them full size. The model is highly detailed and a collaboration amongst a number Nissan designers and artists. See the autoshow
Design Callenge entrants here.
A fantastic example of the quality of work created in Bunkspeed software.








Sunday, February 22, 2009

Bunkspeed HyperMove

HyperMove is here. After 3 years in development we are going live with HyperMove, an innovative new generation animation tool. Our goal with HyperMove is to make simple animation what it should be...simple. We've focused on the types of animations that our HyperShot customers want to do most. Opening and closing a telephone, computer for example, then draws, doors, wheels, gears. Part animation, camera animation, light animation. What we've found is with some creative energy, HyperMove can be used to make sophisticated animations quickly and easily. The animation on our homepage here was created in HyperMove. Iteration is fun and highly interactive with our innovative animation ribbon which lets you visually see in 3D exactly what the animation will do. We've integrated two types of rendering highly accurate cpu rendering (same render engine as HyperShot) and a faster but more featured gpu based renderer. What you choose will based on the task at hand. You can also quickly compose and animate a scene made up of all types of cad data.

HyperMove fills out our product line up. HyperShot for still images, HyperMove for animation, and HyperDrive for presenation, evaluation, and automated driving animation with full physics.

HyperMove has been launched with a complete line up of short tutorials so you can quickly get the most out of it. You can find the tutorials here.